Largest eSports venue in Hong Kong boasts latest gadgetsLocal | Amy Nip 17 Jul 2019
The city's largest eSports venue has opened in Cyberport, and features an experience zone for citizens to try out the industry's latest gadgets.
Cyberport received HK$100 million in funding from the government to promote eSports, or organized online video game competitions, between different players and teams for prizes.
The digital hub spent half of the funding on building a 4,000 square meter competition venue in its arcade, which opened yesterday. It comes with 500 seats, while its centerpiece is a 6.6 meter by 5.4 meter 4K LED screen.
Marking its opening, Cyberport hosted the Digital Entertainment Leadership Forum, which attracted over 700 people.
The new venue was brought to life by battles between dream teams and celebrity gamers, including a League of Legends match between Panda Cute, Hong Kong's first all-female eSports team, and Korean champions Rox Caracal.
Peter Yan King-shun, chief executive of Cyberport, said there have been more than 50 applications for the eSports venue. Nearly half of them have been approved.
"Cyberport is now partnering with the Hong Kong eSports Premier League to host what would be the first city-wide eSports league, which serves as a training platform for professional and amateur players alike," he said.
Finals will be held in December at Cyberport.
The venue will host a variety of events every week in the coming nine months, he said, while adding that he is confident Cyberport will be able to turn Hong Kong into an eSports and digital entertainment hub.
The forum yesterday was attended by more than 40 international and regional eSports heavyweights, including those from the United Kingdom, Israel, Japan, Korea, Southeast Asia and the mainland.
Visitors also got a chance to enjoy a first-hand eSports experience with three experience areas - the Game Zone, Tech Zone and Venturer Zone.
These zones showcased new products in the gaming industry and eSports by Cyberport start-ups and other Hong Kong companies, allowing visitors to participate in games while making use of augmented reality and virtual reality technology.
It also marked the kick-off of DE*Spark, a two-week digital entertainment extravaganza to enhance public and business communities' understanding of eSports and the digital entertainment industry through a series of forums, events and an experience day.