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These are interesting times for Nasdaq-listed
online gaming firm NetEase, a self-styled mainland portal that derives 80
percent of its revenue from Internet-based video games.
Later this year the Beijing-headquartered company will release ``TianXia,'' the
working title of its first-ever 3-D game, and possibly its most important
single product ever.
It will be pitted directly against new domestic games and the battle-hardened
wiles of overseas firms such as US-based Blizzard, whose ``World of Warcraft''
game has taken the world - including China - by storm.
``We have been developing [the game] for nearly two years, and in terms of
graphics we think it will be the best [game] in China,'' NetEase chief
operating officer Michael Tong said. ``We expect it to become at least as
successful as any of the games we have now.''
Lehman Brothers analyst Lu Sun predicted in a May 18 research note that
``TianXia'' should see ``meaningful revenue contribution'' by the end of the
year, and put a 12-month target of US$60 (HK$468) on NetEase's stock. The
company's shares closed Friday at US$51.25.
Investors will be watching closely.
NetEase continues to plug itself to customers as one of China's ``Big Three''
portals along with fellow Nasdaq-listed firms Sina and Sohu, despite its
increasing emphasis, some may say dependency, on Internet gaming.
Whatever its identity, its star is certainly on the rise: First-quarter revenue
rose 18 percent quarter on quarter to 328 million yuan (HK$308.38 million), and
nearly 60 percent on an annualized basis. Online gaming revenues grew nearly 50
percent in the six months to March 31 and by 192 percent for the full year
2004.
Lehman's Lu noted that NetEase was on ``track to deliver robust growth'' of 15
percent in online games and 18 percent in Internet advertising.
So far the good has far outweighed the bad. NetEase has two of the top three
online games in China, according to industry statistics. ``Fantasy Westward
Journey,'' a game based on the 16th century Chinese classic Journey to the West,
boasts 680,000 concurrent mainland users, more than any other game in China.
The game's prequel, confusingly titled ``Westward Journey Online II,'' is in
third place with 460,000 regular players.
But fortunes can quickly turn sour in the fickle gameplaying industry. British
gaming firm Eidos suffered for years despite creating the hugely successful
``Tomb Raider'' games.
``Westward Journey II'' is expected to peak at the end of this year, however,
while ``TianXia'' will be pitted against ``World of Warcraft,'' which has taken
six months to top online gaming charts in the United States, Europe and Korea.
Blizzard's mainland partner, The9.com, which completed its Nasdaq IPO last
December, paid US$70 million for the license - a huge sum of money for any
firm, let alone a mainland company with a short but often troubled history.
Early signs are that The9.com could have a hit on its hands in China. More than
500,000 users have signed up since it started beta (pre-launch) testing to the
public earlier this year.
This provides something of a Catch-22 for NetEase, which needs 3-D games
(hitherto unpopular among mainland users) to take off before launching
``TianXia.'' Conversely, it doesn't want ``World of Warcraft'' to become too
much of a hit, either for Blizzard or for The9, one of NetEase's closest
rivals. Tong says that if the June launch of ``Warcraft'' turns out to be a
flop, it may be too much for The9's finances to bear.
sherman.so@singtaonewscorp.com
elliot.wilson@singtaonewscorp.com
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