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China's domestic online games publishers have
declared war on foreign domination of an industry that is expected to be worth
more than 10 billion yuan (HK$9.42 billion) by 2009.
According to the 2004 China Online Game Industry Report, prepared by market
research firm IDC, sales of online games hit 2.47 billion yuan last year, up
47.9 percent from the previous year.
Foreign online games companies accounted for 70 percent of those sales, but it
won't always be that way, Sze Yan-ngan, founder of the China Game Publishers
Association (Hong Kong), said Thursday.
He said the online games business would be just like the ``the Hong Kong film
market in the early 1980s, which was dominated by Western movies'' but where
Chinese-language films now rule.
Online games in China were once the preserve of foreigners, but a domestic
industry began to emerge at the same time as online entertainment companies
like Shanda, Netease and The9.
China last month ordered the General Administration of Press and Publication
(GAPP) to take the responsibility for regulating the online games industry.
Before that, the task was split among several government agencies.
``The industry reform was aimed at closing loopholes in the supervisory net.
This is partly to blame for today's influx of foreign games,'' said Sze, who
participated in recent GAPP meetings on the Internet publishing industry.
Apart from controlling imports of online games, GAPP will also implement
policies to help domestic online games producers win a bigger market share by
developing games on Chinese themes, he said. They would be encouraged to
develop 100 Chinese online games on nationalistic themes in the coming five
years.
``These 100 games must be based on Chinese history and heroes ... we hope we can
encourage Chinese online games designers to introduce more healthy Chinese
themes for youngsters,'' he said.
Some online games based on Chinese history and classical literature have already
found a market. Last year, Netease.com's Westward Journey and Fantasy
Westward Journey, based on one of the four classic Chinese novels, Journey
to the West, had sales of about 400 million yuan.
Now, only 10 foreign-made games per year are allowed into the mainland market.
Last year, 30 or 40 were imported.
Under the second phase of the Closer Economic Partnership Arrangement (CEPA II)
with the mainland, Hong Kong online companies may invest in online games
portals and Internet cafes in China. Before, they could develop games for the
Chinese market but had to rely on mainland companies to market and distribute
them.
Hong Kong companies are allowed to own up to 49 percent of joint ventures
operating online games.
Sze said his association was in talks with GAPP about joining the campaign to
develop 100 nationalistic online games. olivia.chung@globalchina.com
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